Colbydude

Portfolio

A brief look at things I like to make.

Showcase Projects

First Day at Maze Corp.

First Day at Maze Corp. is a first-person puzzle/exploration game built in a week with @tlo for Brackeys Game Jam 2025.1 and ranked 59th overall out of 2199 entries (top 3%!). Players must navigate the maze-like office building using paint to leave notes on the walls. Complete all your tasks so you don’t get fired! I built out the core mechanics and systems for the game.

Project Praelium

Project Praelium is a WIP, turn-based, RPG built in Unity. Inspired by classic JRPGs such as Shin Megami Tensei and Trails, @tlo and I put together a short (~60 minutes) prototype focusing heavily on fleshing out the core mechanics of our strategic turn-based battle system. I am responsible for architecting and implementing most of the game-wide systems, such as battle flow, enemy AI, UI, input, and data management. I've also been working deeply with Unity's UI Toolkit to take advantage of my knowledge of web technologies in order to build a robust UI. Music by @RoPanuganti.

FishFriendos

FishFriendos is a cooperative HTML5 game, inside of a Twitch.tv extension. Twitch reached out to me to put together an extension to showcase a new feature on their extension platform. I was responsible for putting together a small development team to bring this product to completion in 2 months. I was the lead developer, focusing on building the Serverless backend leveraging Amazon Web Services and the core components of the game using Phaser 3. The extension was released in April 2018 and is featured on Twitch's Bits Extensions to Try page. Additional gameplay programming by @tlo. Artwork by @Piranhartist.

*Requires being logged into Twitch.

Shipped Projects

FlyBug

FlyBug is an HTML5/mobile arcade game designed for iOS devices built using GameMaker Studio alongside @Programancer at the peak of "Flappy Bird"'s popularity. I was responsible for integrating score-sharing via social media, integrating Apple Game Center support to allow for an online leaderboard, as well as HTML5 ads and analytics. The game launched on iOS in June 2014 and was sunset in 2015. Artwork and music by @Programancer.

TEMPO

TEMPO is an HTML5 shoot'em up arcade game for mobile devices developed with @Programancer and built with GameMaker Studio. I handled optimizing the game for HTML5 and integrated support for ads and analytics. I also ported the entirety of the game from GMS1 to GMS2 later down the line. The game was licensed to (now defunct) BoosterMedia and distributed to various HTML5 game websites. Artwork by @Programancer and @jordizzle.

Pipe Drain

Pipe Drain is a simple HTML5 puzzle game designed for mobile devices I built using GameMaker Studio. It was licensed and distributed to a handful HTML5 game websites through (now defunct) BoosterMedia. The game is now open source and available on GitHub. Artwork by @Programancer.

Some Web Stuff

Music Requests Twitch Extension

Music Requests is the first Twitch.tv extension I built, in which I was among the first of 100 developers to ship an extension. I built this solo endeavor using the Laravel PHP framework for the backend and Vue.js for the frontend. It has been installed by over 60,000 broadcasters and supports popular VGM musicians such as ToxicxEternity and TeraCMusic in their streams. The frontend for this extension is open source and available on GitHub. Sunset in 2025.

colbydude.com

colbydude.com

Is this recursion?

I've worked a majority of my career as a web dev and have built anything from CRMs, to Discord Bots, to wearable integrations for mobile apps. I use this website often as a means to tinker with new technologies and frameworks. The source code is available on GitHub! Did you know I also play guitar?

Although there's a bit of stuff here, you can find even more projects over on my GitHub page!

Drop me a line